by Cassandra Wolff,
#html5 #flash #compatibility #gpluslws #googleplus
"Many of us remember when Flash was the “only” way to enhance user experience and create rich media interactivity. It was a bittersweet integration, though … Many users didn’t have the browser compatibility to use it, so some portion of your visitors were left in the dark. Until recently, that user base was relatively small — the purists who didn’t want Flash or the people whose hardware/software couldn’t support it. When Apple decided it wouldn’t enable Flash on the iPhone/iPad, web developers around the world groaned. A HUGE user base (that’s growing exponentially) couldn’t access the rich media and interactive content.
In the last year or so, Adobe released Flash Media Server to circumvent the Apple-imposed restrictions, but the larger web community has responded with a platform that will be both compatible and phenomenally functional: HTML5.
HTML5 allows us to do things we’ve never been able to do before (at least without the hassle of plugins, installations and frustration). Gone are the limitations that resigned HTML to serving as a simple framework for webpages … Now developers can push the limits of what they thought possible. As the platform has matured, some developers have even taken it upon themselves to prototype exactly where this generation of scripting is heading by creating Flash-free browser games."
Read full article below.
HTML5 – Compatibility for All? – SoftLayer Blog
Many of us remember when Flash was the “only” way to enhance user experience and create rich media interactivity. It was a bittersweet integration, though … Many users didn't have the browser comp…
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